The year was 2004. Call of Duty had yet to reach critical mass; Epic Games were still picking out the right shades of brown and grey for Gears of War; and James Bond fans were still licking the wounds of Die Another Day from little over a year previous. EA, in an odd stroke of genius, decided to forgo the idea of making the next interactive Bond adventure another first-person shooter, instead opting to develop Everything or Nothing as a third-person action game, featuring more varied hand-to-hand combat, driving sequences powered by the Need for Speed engine, various open levels that would reward alternate methods of dispatching (or avoiding) enemies, and cover-based shooting that was ahead of its time. It's the best James Bond game that has been made to date, and as Pierce Brosnan's final performance as James Bond, serves as a much better sendoff than Die Another Day.
Original Archived Let's Play available at the Let's Play Archive